Here's part of the map on a bigger scale to show the northern third of the island. It shows the bolt I buried that day when the Great Pirate Chief went sailing away, it's marked as 0 in case you might want to go find it yourself. Now maybe you noticed, or maybe not, but this bigger map is turned around sideways. The first map you saw had north to the top and this one has north to the inside edge. Had to do that to make it fit in, so you'll have to turn yourself sideways too if you want to keep things in trim. Could seem a bit confusing at first, but if you're like me you're probably a bit confused already I bet. Might balance you out in an accidental way and set you straight on your way again, or then again maybe not.
This seawall here is an interesting place. In the everyday world it's
a grassy strip that divides one side of the street from the other. A line
of trees are planted there. In the Territory though you can see it more
clear, it divides the ocean from the harbour passage and keeps the waves
out. The north side catches a lot of debris from the ocean sea, it's a good
place to scrounge, things can be found if you have the mind and the time.
The trees planted there are more than they seem. Don't know them all, but
those two on the map marked 1 & 2 are lighthouses. They flash all night
and in daytime too to call the ships home when they roam out at sea.
The seawall goes on about three blocks long in the everyday world. There's
rows and rows of boathouses there inside on the harbour side. Don't know
why they towed them there, some kind of Gypsy thing I suppose, better than
Pirates but more unreliable. At least with Pirates you know when they've
got you, but with these Gypsy guys you end up surprised cause they were
getting you all along. The big cargo ships only go just a bit before turning
on in to the harbour. There's buoys set out to mark the way in, in the everyday
world they're roundabout spins to amuse the cars and annoy the drivers.
That place marked 3 is where the Harbour Master lives. He hasn't been seen
for years and years, might be dead or out of his head, though who can tell
the difference these days. They say there's a Ghost in the garden sometimes
and it might be true cause I've said it myself now and then. It all has
to do with the Gypsies you see, which might be the reason for all those
houseboats. Maybe they killed him or maybe his wife, or maybe they found
some secret place in the whole of his heart and brought it to life. Pretty
hard to say, so I'd stay away if I were you. Bring your boat in to the harbour
instead of landing it at the Harbour Master's garden.
There's a large and extensive facility for the cargo ships in the harbour.
Unloading docks, customs and duty and other impressive activities. That's
marked with 4s on the harbour map. The bay marked 5 is where the boats tie
up before and after they load and unload. Now that place marked 6 on the
other side of the main facilities, that's sometimes water and sometimes
not depending on the tide. When the tide's up high it's a calm lagoon for
boating with sweethearts beneath the moon. When the tide runs low it's a
sandy beach with a windy way that reaches inside your mind. Stars sometimes
fall there and mix with the sand so the beach often sparkles with light.
Some of us call it Honeymoon Bay. Some of us don't.
Along the southern edge of the harbour the land starts to rise up into hills. If you climb along the many paths there, you'll soon be high above the harbour and away from the mercantile energy the people who live down below tend to show. The people who live up amongst the hills are often more strongly individual. The higher you climb the more unique they become, less social and more their own. And if you're like me you'll probably find that what they do is closer to you than the commercial life of the harbourites. The way I see it the real work of the island goes on up high in the hills. The harbour is just a convenient screen to bring in supplies and keep the place open to certain special travellers.